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Arm and Hand Modeling

This was a custom exercise I did to improve my modeling skills. I had to model an bended arm to seem an N letter for a logo of nutrition. Also I wanted to improve my poligonal techniques by modeling a whole arm and hand. Thus I used many references of human muscles. I used 3Ds Max 2014 to modeling, and then I exported the straight arm to Maya in order to rig and pose it. Finally I rendered this arm with another pieces and assets in VRay, and I postproduced it in Photoshop.

Arm Wireframe_Turntable

Logo_vistas