This is a personal project in order to practise the cloth generation by means of physical simulation in Marvelous Designer 6. In that case, I used a native avatar of MD to create the different patterns of each garment. These clothes are one of the dresses of Margaery Tyrell in Game of Thrones.
At first, I searched a lot of references of the real dress, and then I sketched my custom patterns to use them in Marvelous Designer. Next, I created the patterns and their mirror copies in 2D View in MD, and then I continued with the sewing process. Also I used different fabric materials and presets such as stiff and loose fabrics. At final of simulating in MD, I turned triads into quads by means of Quadrangulate.
Then of MD, I exported all the garments to Maya where I improved the topology and UVs of the dress, and I reexported them to ZBrush in order to add more wrinkles and folds.
Finally, I rendered a final image in Marmoset Toolbag where I created some simple shaders for the garment.
Margaery Tyrell Dress_Turntable
Margaery Tyrell Dress_Close-up