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Margaery Tyrell GOT Dress - Cloth Simulating

This is a personal project in order to practise the cloth generation by means of physical simulation in Marvelous Designer 6. In that case, I used a native avatar of MD to create the different patterns of each garment. These clothes are one of the dresses of Margaery Tyrell in Game of Thrones.
At first, I searched a lot of references of the real dress, and then I sketched my custom patterns to use them in Marvelous Designer. Next, I created the patterns and their mirror copies in 2D View in MD, and then I continued with the sewing process. Also I used different fabric materials and presets such as stiff and loose fabrics. At final of simulating in MD, I turned triads into quads by means of Quadrangulate.
Then of MD, I exported all the garments to Maya where I improved the topology and UVs of the dress, and I reexported them to ZBrush in order to add more wrinkles and folds.
Finally, I rendered a final image in Marmoset Toolbag where I created some simple shaders for the garment.

Shaded Dress Look Dev

Shaded Dress Look Dev

Grey Shader

Grey Shader

Dress Foreground Front

Dress Foreground Front

Dress Foreground Back

Dress Foreground Back

Margaery Tyrell Dress_Turntable

Margaery Tyrell Dress_Close-up

Wireframe in Maya

Wireframe in Maya

Patterns in Marvelous Designer

Patterns in Marvelous Designer

Reference of real dress

Reference of real dress

Custom Patterns

Custom Patterns