This is the look-development of a car I modeled and mapping UV several months ago. This car is a Chevrolet Camaro model, so the texturing process follows to the real car. This car is a vehicle for a master project videogame, so I have optimized the UVs into an only UDIM. Then I textured the car in Substance Painter with many PBR materials and custom textures. Many custom textures like the headlights and undercarriage were adjusted manually in Photoshop to adapt them to UVs. Finally I painted a light layer of dirt like scracthes close to the wheels and a few of dust in all the bodywork and windows according the storytelling of this asset.
Chevrolet Camaro Car