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Chevrolet Camaro Car - Vehicle Texturing

This is the look-development of a car I modeled and mapping UV several months ago. This car is a Chevrolet Camaro model, so the texturing process follows to the real car. This car is a vehicle for a master project videogame, so I have optimized the UVs into an only UDIM. Then I textured the car in Substance Painter with many PBR materials and custom textures. Many custom textures like the headlights and undercarriage were adjusted manually in Photoshop to adapt them to UVs. Finally I painted a light layer of dirt like scracthes close to the wheels and a few of dust in all the bodywork and windows according the storytelling of this asset.

Front View

Front View

Back View

Back View

Side View

Side View

Front Aerial View

Front Aerial View

Back Aerial View

Back Aerial View

Chevrolet Camaro Car

Wireframe with 12.8 K tris

Wireframe with 12.8 K tris

PBR Textures 2K (BaseColor, Rough, AO, Metallic, Emissive, Normal, Opacity)

PBR Textures 2K (BaseColor, Rough, AO, Metallic, Emissive, Normal, Opacity)