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Seat Altea Car - Vehicle Texturing

This is the look-development of a car I modeled and mapping UV several months ago. This car is a Seat Altea model, so the texturing process follows to the real car. This car is a vehicle for a master project videogame, so I have optimized the UVs into an only UDIM. Then I textured the car in Substance Painter with many PBR materials and custom textures. Also I used Substance Designer to create a procedural material for the front lower grille. Many custom textures like the head and rear lights were adjusted manually in Photoshop to adapt them to UVs. Finally I painted a light layer of dirt like scracthes close to the wheels and a few of dust in all the bodywork and windows.

Front View

Front View

Back View

Back View

Side Aerial View

Side Aerial View

Front Aerial View

Front Aerial View

Back Aerial View

Back Aerial View

Seat Altea Car

Wireframe with 9.9 K tris

Wireframe with 9.9 K tris

PBR Textures 2K (BaseColor, Rough, AO, Metallic, Emissive, Normal, Opacity)

PBR Textures 2K (BaseColor, Rough, AO, Metallic, Emissive, Normal, Opacity)

Creation of a PBR material in Substance Designe for a grille

Creation of a PBR material in Substance Designe for a grille