This is the look-development of a car I modeled and mapping UV several months ago. This car is a Seat Altea model, so the texturing process follows to the real car. This car is a vehicle for a master project videogame, so I have optimized the UVs into an only UDIM. Then I textured the car in Substance Painter with many PBR materials and custom textures. Also I used Substance Designer to create a procedural material for the front lower grille. Many custom textures like the head and rear lights were adjusted manually in Photoshop to adapt them to UVs. Finally I painted a light layer of dirt like scracthes close to the wheels and a few of dust in all the bodywork and windows.
Seat Altea Car