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Landmark in Ibiza - Modeling and Texturing

This is a famous landmark in honour of corsairs of Ibiza. I modeled the low poly and then I sculpted a high poly version to add more wear in the stone. Then I baked in Substance Painter to get normal and AO maps. Finally I textured in Substance Painter with PBR Workflow.

Modeling of Low Poly

Modeling of Low Poly

Modeling of low poly wreath

Modeling of low poly wreath

Modeling of High Poly of Volutes

Modeling of High Poly of Volutes

High Poly model

High Poly model

High Poly model of wreath

High Poly model of wreath

Sculpting of blocks

Sculpting of blocks

Sculpting the paintings

Sculpting the paintings

Mapping UV

Mapping UV

Process of texturing

Process of texturing

PBR Textures

PBR Textures

Look-development of landmark

Look-development of landmark