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Mini One First Car - Modeling and Texturing

This is another car I modeled, mapped UV and textured. I used Maya 2017, XNormal and Substance Painter.

Block-In of the car

Block-In of the car

Modeling

Modeling

High Poly Models to bake

High Poly Models to bake

Low and High Poly of Tire and Rim

Low and High Poly of Tire and Rim

High Poly of Logo

High Poly of Logo

Mapping UV

Mapping UV

Process of texturing in Substance Painter

Process of texturing in Substance Painter

PBR Textures

PBR Textures

Look-Development of Mini Car

Look-Development of Mini Car