This is my first character for videogame. I follow all workflow of videogame: base modeling in Maya, sculpt the high poly model in ZBrush, retopology in Maya to get the low poly version, mappin UV in Maya, baking in XNormal to get Normal, ID Color and AO maps, texturing in Substance Painter, and setup, skinning, rigging and animation in Maya. I wanted to model a hunter of the forest. The technique I used to model the base was to create the main loops and then filling the gaps.
CycleWalkTurntable_Compositing
CycleRunTurntable_Compositing
CycleJumpTurntable_Compositing
CycleBreathTurntable_Compositing
CycleGreetTurntable_Compositing