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Knife Weapon - Modeling and Texturing

This is a new model where I return to Modeling & Texturing World since a long time. This modern knife was a little practise I wanted to do by modeling it from a real knife to review my hard surface and texturing techniques. First, I prepared some reference images as a blueprints, and then I modeled it in Maya 2017 in two versions: medium poly and high poly (bevels in hard edges to smooth then). So I created a detailed topology to show each piece individually in a explode view and a first-person videogame.
Then I used Substance Painter to create PBR textures with a little damage in borders. Finally I rigged and animated this weapon in Maya, and I exported the result to Marmoset Toolbag in order to render different images and movies with a cool lighting and high quality render settings.

I enjoyed a lot with all process and I hope you like it.

Knife Weapon Showing

Knife Weapon Showing

Wireframe of Knife Weapon Showing

Wireframe of Knife Weapon Showing

Knife Weapon Explode View

Front View

Front View

Back View

Back View

Opened Knife

Opened Knife

Knife Weapon Turntable

Wireframe with 6 K tris

Wireframe with 6 K tris

PBR Textures 4K (Normal, AO, Metallic, Roughness, Base Color)

PBR Textures 4K (Normal, AO, Metallic, Roughness, Base Color)