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Fisher Character Rig

This is my first complex character rig for Production Animation I did as a final project in the first Domestika's course "Introduction to rigging" of Jose Antonio Martin Martin. It deals with the setup proccess of rigging such as skeleton, orient joints and all hierarchy of controls of spine (switch FK & IK), arm (switch FK & IK), leg (switch FK & IK), head and root. The link with mesh is by means of parent constraints with a cutout model of the character.

I am very happy with the final result because as all what I have learned in this course. So I will upload a new post of the second course of Jose Antonio Martin with new functionality of the rig and skin weight coming soon.

Model & Textures from Patricia Moya Gredilla
Concept Art from Carlos Gallardo

Overview of functionality of the rig

Fisher's Mesh & Controls

Fisher's Mesh & Controls

Fisher's Skeleton & Controls

Fisher's Skeleton & Controls