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Agumon Character - Modeling and Shading

Agumon is the last character I created for some days.
This is a character I wanted to model since a long time ago because I grew with him for my childhood and I am very happy with the final result. Specifically, I modeled the first version of this Digimon because the first season of Digimon Adventure was the best for me.
The character was sculpting in ZBrush for the blocking and the high poly and Maya for the final topology. Then I unfolded the UVmaps and created the Arnold’s shaders with textures I created in Substance Painter. Finally I set a three spot’s lighting and rendered the final image in Arnold Renderer. The postproduction was made in After Effects.
I enjoyed a lot with all process and I hope you like it.

Final render - Shaded

Final render - Shaded

Final render - Wire

Final render - Wire

Turnaround of Posed Character

Views of posed model - Shaded

Views of posed model - Shaded

Views of posed model - Wire

Views of posed model - Wire

Turnaround of Neutral Pose

Views of Neutral Pose - Shaded

Views of Neutral Pose - Shaded

Views of Neutral Pose - Wire

Views of Neutral Pose - Wire

References of Agumon from Toei Animation Studios

References of Agumon from Toei Animation Studios