Agumon is the last character I created for some days.
This is a character I wanted to model since a long time ago because I grew with him for my childhood and I am very happy with the final result. Specifically, I modeled the first version of this Digimon because the first season of Digimon Adventure was the best for me.
The character was sculpting in ZBrush for the blocking and the high poly and Maya for the final topology. Then I unfolded the UVmaps and created the Arnold’s shaders with textures I created in Substance Painter. Finally I set a three spot’s lighting and rendered the final image in Arnold Renderer. The postproduction was made in After Effects.
I enjoyed a lot with all process and I hope you like it.
Turnaround of Posed Character
Turnaround of Neutral Pose