Spyro is the last character I created for some days.
This is a character I wanted to model since a long time ago because I grew with this little dragon when I was a child and played this PS1 videogame. I studied the different versions of Spyro along the all titles of this videogame, and I decided to model the version of Spyro Reignited Trilogy because of its high level of detail.
The character was sculpted in ZBrush for the blocking and the high poly and Maya for the final topology. Then I unfolded the UVmaps and created the Arnold's shaders with textures I created in Substance Painter. Finally I set a three spot's lighting and rendered the final image in Arnold Renderer. The postproduction was made in After Effects.
I enjoyed a lot with all process and I hope you like it.
Turnaround of Posed Character
Turnaround of Neutral Pose