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Spyro The Dragon Character - Modeling and Texturing

Spyro is the last character I created for some days.
This is a character I wanted to model since a long time ago because I grew with this little dragon when I was a child and played this PS1 videogame. I studied the different versions of Spyro along the all titles of this videogame, and I decided to model the version of Spyro Reignited Trilogy because of its high level of detail.
The character was sculpted in ZBrush for the blocking and the high poly and Maya for the final topology. Then I unfolded the UVmaps and created the Arnold's shaders with textures I created in Substance Painter. Finally I set a three spot's lighting and rendered the final image in Arnold Renderer. The postproduction was made in After Effects.
I enjoyed a lot with all process and I hope you like it.

Final render - Shaded

Final render - Shaded

Final render - Wire

Final render - Wire

Turnaround of Posed Character

Views of posed model - Shaded

Views of posed model - Shaded

Views of posed model - Wire

Views of posed model - Wire

Turnaround of Neutral Pose

Views of Neutral Pose - Shaded

Views of Neutral Pose - Shaded

Views of Neutral Pose - Wire

Views of Neutral Pose - Wire

References of Spyro The Dragon from Spyro Reignited Trilogy videogame

References of Spyro The Dragon from Spyro Reignited Trilogy videogame