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Julius Caesar's Statue Prop - Modeling and Texturing

The statue of Julius Caesar is the last hero prop I created for a project about Roma some months ago.

This project consisted of a cartoon roman still life where I modeled a lot of cartoon assets like this bust of the famous emperor. I chose this issue because I love the Roman culture since I studied History in the school. First, I searched for a lot of references like the character of Julius Caesar in the film "Asterix: The mansions of the gods" of Mikros Animation, who I loved because of his exagerated shape and cartoon style.

The hero asset was sculpted in ZBrush for the blocking and the high poly and Maya for the final topology. Then I unfolded the UVmaps and created the Arnold's shaders with textures I created in Substance Painter. Finally I set a three spot's lighting and rendered the final image in Arnold Renderer. The postproduction was made in After Effects.

I enjoyed a lot with all process and I hope you like it.

Final render - Shaded

Final render - Shaded

Final render - Wire

Final render - Wire

Turnaround of Neutral Pose

Views of Neutral Pose - Shaded

Views of Neutral Pose - Shaded

Views of Neutral Pose - Wire

Views of Neutral Pose - Wire

References of Julius Caesar's Statue from Mikros Animation

References of Julius Caesar's Statue from Mikros Animation