Mickey Mouse is the last character I created for some days.
This is a character I wanted to model since a long time ago because I grew with him for my childhood and I am very happy with the final result. Specifically, I modeled the old version of Mickey Mouse because as its stylised and simplified shape.
The character was sculpting in ZBrush for the high poly and Maya for the final topology. Then I unfolded the UVmaps and created the Arnold’s shaders. Finally I set a three spot’s lighting and rendered the final image in Arnold Renderer. The postproduction was made in After Effects.
I enjoyed a lot with all process and I hope you like it.
Turnaround of Posed Character
Turnaround of Neutral Pose